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Building Fantastic Installations, Exhibits, Showcases, and Posters in Second Life

Summary:
In this workshop, attendees will learn effective and practical strategies for using Second Life to display student and faculty projects in interactive installations, exhibits, showcases, poster displays, and other types of performance or presentation art.
Description:
In addition to providing space for collaboration, networking, role-playing, and simulation, Second Life presents numerous possibilities for featuring student and faculty projects in virtual installations, exhibits, showcases, poster displays, and other types of performance or presentation portfolios. Our primary goal in this workshop will be to show teachers effective methods for displaying the work of their students in ways that encourage interactivity and peer review while also capturing the attention and interest of visitors.

Publishing their work in a virtual world for peers and the wider public adds exigency that can help students broaden their sense of audience while giving them new opportunities for learning beyond the classroom. The public nature of the Second Life space adds an element of engagement and urgency that can motivate better work. However, will alone is not enough to persuade, so we have developed effective strategies for teaching students to present and host their work in creative and sustainable ways. We draw on our experience helping to create Purdue’s new island in Second Life, which has provided our students and instructors space to build, interact, and publish their content and to develop their professional portfolios.

The presenters will provide numerous examples for presenting work in Second Life, with practical tips for using SL tools effectively to ensure high impact installations, and exhibits. We envision this session as a hands-on workshop covering the following topics:

1. Building prims for displaying multiple types of content, from print and image to video.
2. Converting and projecting video content.
3. Creating and distributing text via notecards and visual packages.
4. Scripting events to invoke browser-based presentation.
5. Displaying images and animation.
6. Creating plays, concerts, and interactive installations.

We will also present attendees with tips on where they can purchase presentation tools in-world to make it easier to get up-and-running quickly.

To get the most from this workshop, attendees should already have Second Life accounts. We would like workshop participants to have access to Second Life during the session as well.

There will also be a fourth presenter/facilitator, whose information is as follows:

Karen Kaiser Lee
PhD Student / Teaching Assistant in English
kkaiserl@purdue.edu
494-7282
Dept. of English
Purdue University
500 Oval Dr.
West Lafayette, IN 47907

Karen Kaiser Lee is a Phd student at Purdue University, studying Rhetoric and Composition. Her areas of interest include professional writing, photography, painting, virtual worlds.
David Blakesley
Professor of English / Director of Professional Writing
Purdue University
David Blakesley’s research and teaching explore the possibilities of multimedia, film, professional writing, scholarly communication, and rhetoric in the digital age. In 2002, he founded the scholarly publishing company, Parlor Press.
Mark Pepper
PhD Student / Teaching Assistant in English
Purdue University
Mark Pepper is a Phd Student at Purdue University, studying Rhetoric and Composition. His areas of interest include popular culture, networks/emergence, cool study, new media, multimedia writing, and virtual worlds.
Morgan Reitmeyer
PhD Student / Teaching Assistant in English
Purdue University
Morgan Reitmeyer is a Phd student at Purdue University, studying Rhetoric and Composition. Her areas of interest include multimedia writing, new media, digital filmmaking, and virtual worlds.