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TEACHING AND LEARNING WITH TECHNOLOGY CONFERENCE
Learning Revolution: Collaboration in Education
April 7-8, 2010

Track 1: e-Learning Presentations in this track focus on discussing and demonstrating Internet-based learning strategies, techniques, issues and solutions. Those who have designed, developed or implemented online learning are encouraged to also share lessons learned. Presentations in this track may focus on such topics as:
  • Distance education
  • Self-paced learning
  • Online tutorials
  • Online text development and use
  • Video conferencing and videocasting
  • E-portfolios
  • Course design
Track 2: Collaboration Presentations in this track focus on projects or tools that support the joint creation of content through or with technology, whether online or face-to-face. Presentations in this track may focus on such topics as:
  • Peer-to-peer student learning
  • Virtual collaboration
  • Course design
  • Knowledge-based collaboration
  • Collaborative learning environments
Track 3: Implementation and Integration Technology often presents a number of challenges when it comes to effectively using a tool within the learning context. Presentations in this track may focus on such topics as:
  • Open-source adoption
  • Application integration and customization
  • Electronic tools for administrative processes
  • Security and privacy
  • Use of Intellectual property
  • Scalability
  • Instructor/student buy-in to change
  • Ethics and legal issues
Track 4: Social Media Communication tools are changing the way students participate in class. Structured and unstructured uses of these technologies are making an impact. Presentations in this track focus on the use of social media tools in and out of the classroom to enhance learning.
  • Facebook, MySpace
  • Twitter
  • Ning
  • Serious gaming
  • Game-based learning
  • Ethics and legal issues
Track 5: Learning Environments Productive learning environments involve students in a variety of learning activities that are challenging and aligned with learning objectives, promote engaged learning, and involve the culture, life experiences, and knowledge of students. Using up-to-date technology for interactive learning rather than basic computers for rote or low-level instruction increases learning potential. Presentations in this track may focus on such topics as:
  • Learning commons
  • Classroom hardware
  • Laboratory redesigns
  • Immersive environments: Augmented reality
  • Inclusive learning environments for students with disabilities