TEACHING AND LEARNING WITH TECHNOLOGY CONFERENCE
Learning Revolution: Collaboration in Education
April 7-8, 2010
Track 1: e-Learning
Presentations in this track focus on discussing and demonstrating
Internet-based learning strategies, techniques, issues and solutions. Those
who have designed, developed or implemented online learning are encouraged
to also share lessons learned. Presentations in this track may focus on such
topics as:
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Distance education
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Self-paced learning
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Online tutorials
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Online text development and use
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Video conferencing and videocasting
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E-portfolios
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Course design
Track 2: Collaboration
Presentations in this track focus on projects or tools that support
the joint creation of content through or with technology, whether online
or face-to-face. Presentations in this track may focus on such topics as:
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Peer-to-peer student learning
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Virtual collaboration
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Course design
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Knowledge-based collaboration
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Collaborative learning environments
Track 3: Implementation and Integration
Technology often presents a number of challenges when it comes
to effectively using a tool within the learning context. Presentations in
this track may focus on such topics as:
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Open-source adoption
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Application integration and customization
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Electronic tools for administrative processes
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Security and privacy
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Use of Intellectual property
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Scalability
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Instructor/student buy-in to change
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Ethics and legal issues
Track 4: Social Media
Communication tools are changing the way students participate
in class. Structured and unstructured uses of these technologies are making
an impact. Presentations in this track focus on the use of social media tools
in and out of the classroom to enhance learning.
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Facebook, MySpace
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Twitter
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Ning
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Serious gaming
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Game-based learning
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Ethics and legal issues
Track 5: Learning Environments
Productive learning environments involve students in a variety
of learning activities that are challenging and aligned with learning objectives,
promote engaged learning, and involve the culture, life experiences, and
knowledge of students. Using up-to-date technology for interactive learning
rather than basic computers for rote or low-level instruction increases learning
potential. Presentations in this track may focus on such topics as:
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Learning commons
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Classroom hardware
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Laboratory redesigns
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Immersive environments: Augmented reality
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Inclusive learning environments for students with disabilities